Non-Public Projects
VARIOUS | Unity & Unreal | PC VR, Mobile VR, Virtual Production
VARIOUS DATES
I've worked on a variety of non-public, unannounced projects over the years through Freeform Labs. Some clients for these and other unlisted projects include Disney, PSYOP, Radd3, and Grab Games.
VR Media Browser App
Tech Artist | Unity | Mobile VR
UI implementation & animation
UX design collaboration
Environment layout and lighting
Optimization
VR Narrative Experience
Tech Artist | Unity | PC VR
profiling
poly-reduction of assets in Maya
re-implementation of optimized assets
pipeline consultation
VR Interactive Experience Prototypes
Prototype Artist | UE4 | Mobile VR
mesh modification
material creation
asset in-engine implementation
interaction design (blueprints)
documentation
tight deliverable turnarounds
VR Interactive Game Demos/Betas
Tech Artist | UE4 | Mobile VR
VFX creation and modification
material creation and modification
visual implementation (blueprints)
pipeline consultation
documentation
Live Virtual Production Show
Tech Artist | UE4 | Live Online (one of my fave projects, unfortunately cancelled due to COVID-19)
VFX creation and modification
material creation and modification
visual implementation (blueprints)
sequencer/cinematic creation
in-engine art tool development
texturing for 3D models (accurate to existing IP)
model creation and modification
pipeline consultation
documentation