Non-Public Projects

VARIOUS | Unity & Unreal | PC VR, Mobile VR, Virtual Production

VARIOUS DATES

I've worked on a variety of non-public, unannounced projects over the years through Freeform Labs. Some clients for these and other unlisted projects include Disney, PSYOP, Radd3, and Grab Games.

VR Media Browser App

Tech Artist | Unity | Mobile VR

  • UI implementation & animation

  • UX design collaboration

  • Environment layout and lighting

  • Optimization

VR Narrative Experience

Tech Artist | Unity | PC VR

  • profiling

  • poly-reduction of assets in Maya

  • re-implementation of optimized assets

  • pipeline consultation

VR Interactive Experience Prototypes

Prototype Artist | UE4 | Mobile VR

  • mesh modification

  • material creation

  • asset in-engine implementation

  • interaction design (blueprints)

  • documentation

  • tight deliverable turnarounds

VR Interactive Game Demos/Betas

Tech Artist | UE4 | Mobile VR

  • VFX creation and modification

  • material creation and modification

  • visual implementation (blueprints)

  • pipeline consultation

  • documentation

Live Virtual Production Show

Tech Artist | UE4 | Live Online (one of my fave projects, unfortunately cancelled due to COVID-19)

  • VFX creation and modification

  • material creation and modification

  • visual implementation (blueprints)

  • sequencer/cinematic creation

  • in-engine art tool development

  • texturing for 3D models (accurate to existing IP)

  • model creation and modification

  • pipeline consultation

  • documentation