I was the team's primary technical artist, but my role grew as I worked closely with the team's VP, producer, and Art Director. I became part of the team's glue, and enjoyed my hybrid responsibilities. Here's a list of the ways in which I contributed to the project:
Provided feasibility and scheduling input to VP, Art Director, and Producer, including bringing their attention to dependency issues and concerns between departments
Advised studio leads on pipelines, software, and best practices for art
Lead the review and implementation of art assets; checked for issues, reported to Art Director & outsourcing studio; made draw overs, review videos, and/or direct fixes
Authored extensive documentation on technical and art systems
Developed project naming conventions, asset organization, and material conventions
Handled the hiring, on-boarding, and training of a VFX artist, UI artist, and tech artist
Managed VFX artist and tech artist: planning, task creation, deliverable reviews
Created and modified materials/shaders, VFX, and blueprints in-engine
Collaborated with environment, tech, and VFX artists to optimize art for multiplayer VR
Established team communication methods that drastically improved cross-department information-sharing; the studio has continued to use these practices for multiple years